PrestaShop was conceived so that third-party modules could easily build upon its foundations, making it an extremely customizable e-commerce software.
PrestaShop’s customization is based on three possibilities:
Themes are explored in full in the Designer Guide.
Modules and the override system are explored in this Developer Guide, starting with the “Concepts” section below. You can learn more about each in the following chapters:
By default, PrestaShop is provided with more than 100 modules, enabling you to launch your online business quickly and for free.
More than 3000 modules are also available on the Addons marketplace. These additional modules were built by the PrestaShop company or members of the PrestaShop community, and are sold at affordable prices. As a developer, you can also share your modules on this site, and receive 70% of the amounts associated with the sale of your creations. Sign up now!
You should be familiar with PHP and Object-Oriented Programming before attempting to write your own module.
You can learn PHP here:
You can learn Object-Oriented programming here:
A module is an extension to PrestaShop that enables any developer to add the following:
Overriding is a system in itself. PrestaShop uses completely object-oriented code. One of the advantages of this is that, with the right code architecture, you can easily replace or extend parts of the core code with your own custom code, without having to touch the core code. Your code thus overrides the core code, making PrestaShop behave as you prefer it to. It is not recommended to use an override in a module that you intend to distribute (for instance through the PrestaShop Addons marketplace), and they are forbidden in partner modules. Keep them for your own shop.
Until PrestaShop 1.6, PrestaShop was based on a 3-tier architecture:
This is the same principle as the Model>View>Controller (MVC) architecture, only in a simpler and more accessible way.
A 3-tier architecture has many advantages:
A model represents the application’s behavior: data processing, database interaction, etc.
It describes or contains the data that have been processed by the application. It manages this data and guarantees its integrity.
A view is the interface with which the user interacts.
Its first role is to display the data that has been provided by the model. Its second role is to handle all the actions from the user (mouse click, element selection, buttons, etc.), and send these events to the controller.
The view does not do any processing; it only displays the result of the processing performed by the model, and interacts with the user.
The Controller manages synchronization events between the Model and the View, and updates both as needed. It receives all the user events and triggers the actions to perform.
If an action needs data to be changed, the Controller will “ask” the Model to change the data, and in turn the Model will notify the View that the data has been changed, so that the View can update itself.
While all versions of PrestaShop up to 1.6 took pride in only using a custom architecture, it was decided to incorporate the Symfony PHP framework starting with PrestaShop 1.7.
The driving idea is that we want our code to be more robust, more modular, and fully testable. The 1.6 architecture, inherited from version 1.5 and years of PrestaShop development, is not getting any younger, and its age is really starting to show.
Using a proven and popular open-source framework will allow us to focus on our core business code (managing a cart, handling orders, calculating prices and taxes, generating invoices, etc.) with greater efficiency, while enjoying the stability of a globally recognized framework.
In the documentation, we will refer to the 1.6 framework as the “legacy” framework, as this is a popular designation used in the software world.